The first true large-scale networking solution built for UE5. Built over 20 years. Proven live. Powers real-time battles with 500+ players — no sharding, no loading screens, no compromise.
Unreal Engine 5 is the most powerful engine for modern games — but until now, it lacked one thing: a scalable large-scale networking solution.
Studios split players across shards or instances because UE5's built-in networking can't support large-scale combat. Major sieges cap at ~150 players. Your friends can't even join if it's full.
"One of the biggest reasons ambitious MMORPG projects fail is the enormous challenge of building not just a network layer — but the complex systems that power an MMO at scale."
Cross-node travel with no loading screens across an entire continent. One unified world, always. Players move freely — your server infrastructure follows invisibly.
True real-time combat with melee traces, parries, ranged attacks, magic, and mounted battles — all synced with precision across hundreds of simultaneous players.
Our custom-built prediction and sync system enables fair melee duels between EU and US players. Fast-paced combat actions stay accurate across global connections.
Each node can host hundreds to thousands of players. Optimized LOD, tick, and packet control dramatically reduce hardware costs without sacrificing fidelity.
Players see castles and characters miles away — but your client and server only process what's needed. Multi-layer visibility, logic, and tick streaming at scale.
Evolved with Unreal since UE3, now natively built for UE5. Not adapted — architected from the ground up to leverage every UE5 capability from day one.
Evolved with Unreal since UE3. Native UE5 integration. Minimal setup. Editor plugins included.
Power the next generation of massive online games in Unreal Engine 5. Contact us to discuss licensing, integration, and custom engagements.
Contact & Partnerships
General inquiries: info@raxormesh.com